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Exploring Effective Pedagogies and Creative Animation Tools for Filipino Multimedia Arts Students
Subject area: Arts, Social Sciences and Humanities · Area of research: Multimedia Arts
Abstract
The study intends investigating and finding appropriate pedagogies and creative resources to suit the needs and potentials of Filipino students in multimedia arts, with special emphasis on animation learning. The aim of this study is to fill the gap between traditional teaching approaches and the ever-changing needs of the animation field, since is possible to recognize the country's long cultural background and the richness of creative talent. This paper, through the exploration of novel approaches in animation education, seeks to equip the Filipino learners with the tools that allow them to use both their artistic and technical skills to create a new generation of creative and technical animators who will generate cultural and economic development for the Philippines. The findings of this study will offer important information to teachers, policymakers, and industry professionals, which, in turn, will lead to the improvement of the quality and relevance of animation education in the Philippines.
Keywords
Animation Education, Multimedia Arts, Filipino Students, Creative Tools, Effective Pedagogies
References
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[8] Musa, S., Ziatdinov, R., & Griffiths, C. (2013). Introduction to computer animation and its possible educational applications. arXiv preprint arXiv:1312.1824.
[9] Peng, C. (2016, March). Discussion on Animation Education Reform in Undergraduate College. In 2016 International Conference on Education, Sports, Arts and Management Engineering (pp. 923-930). Atlantis Press.
[10] Stadlinger, B., Jepsen, S., Chapple, I., Sanz, M., & Terheyden, H. (2021). Technology-enhanced learning: a role for video animation. British Dental Journal, 230(2), 93-96.
[11] Tschang, F. T., & Goldstein, A. (2010). The outsourcing of “creative” work and the limits of capability: The case of the Philippines’ animation industry. IEEE Transactions on Engineering Management, 57(1), 132-143.
[12] UNICEF. (2023). TYabcuvŸ ¡¢£«¬®£ ¢£ïáïÐÅ»°§›��€nnZZ<<<:hå9ÌhœpA5�6�@ˆÿÿCJOJQJ\�aJfHqÊ ÿùúû&hå9ÌhœpA5�6�CJOJPJQJaJ"hå9ÌhœpA5�6�CJOJQJaJh^~ h˜gCJOJQJaJh^~ CJOJQJaJhå9Ìh=°6�OJQJhå9Ì6�OJQJh)\ãh^~ OJQJh:OJPJQJh^~ h^~ OJQJ h)\ãh)\ãCJ4OJQJ^JaJ4h¼CJ(OJQJ^JaJ( h)\ãh)\ãCJ(OJQJ^JaJ(bcv ¡¢££¤ [Some characters in this reference could not be displayed correctly — please refer to the published PDF for the full reference.]
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How to cite this paper
@article{1706984,
author = {Michael P. Camacho},
title = {Exploring Effective Pedagogies and Creative Animation Tools for Filipino Multimedia Arts Students},
journal = {Iconic Research And Engineering Journals},
year = {2025},
volume = {8},
number = {7},
pages = {484-491},
issn = {2456-8880},
url = {https://www.irejournals.com/formatedpaper/1706984.pdf},
abstract = {The study intends investigating and finding appropriate pedagogies and creative resources to suit the needs and potentials of Filipino students in multimedia arts, with special emphasis on animation learning. The aim of this study is to fill the gap between traditional teaching approaches and the ever-changing needs of the animation field, since is possible to recognize the country's long cultural background and the richness of creative talent. This paper, through the exploration of novel approaches in animation education, seeks to equip the Filipino learners with the tools that allow them to use both their artistic and technical skills to create a new generation of creative and technical animators who will generate cultural and economic development for the Philippines. The findings of this study will offer important information to teachers, policymakers, and industry professionals, which, in turn, will lead to the improvement of the quality and relevance of animation education in the Philippines.},
keywords = {Animation Education, Multimedia Arts, Filipino Students, Creative Tools, Effective Pedagogies},
month = {January},
}