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Exploring Effective Pedagogies and Creative Animation Tools for Filipino Multimedia Arts Students
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1706984 Vol 8 · Issue 7 Download Paper

Exploring Effective Pedagogies and Creative Animation Tools for Filipino Multimedia Arts Students

Michael P. Camacho

Subject area: Arts, Social Sciences and Humanities  ·  Area of research: Multimedia Arts

Abstract

The study intends investigating and finding appropriate pedagogies and creative resources to suit the needs and potentials of Filipino students in multimedia arts, with special emphasis on animation learning. The aim of this study is to fill the gap between traditional teaching approaches and the ever-changing needs of the animation field, since is possible to recognize the country's long cultural background and the richness of creative talent. This paper, through the exploration of novel approaches in animation education, seeks to equip the Filipino learners with the tools that allow them to use both their artistic and technical skills to create a new generation of creative and technical animators who will generate cultural and economic development for the Philippines. The findings of this study will offer important information to teachers, policymakers, and industry professionals, which, in turn, will lead to the improvement of the quality and relevance of animation education in the Philippines.

Keywords

Animation Education, Multimedia Arts, Filipino Students, Creative Tools, Effective Pedagogies

References

[1] A Guide to the History of Animation (2024). MasterClass. Retrieved from https://www.masterclass.com/articles/a-guide-to-the-history-of-animation

[2] Ayres, P., Castro-Alonso, J. C., Wong, M., Marcus, N., & Paas, F. (2019). Factors that impact on the effectiveness of instructional animations. In Advances in Cognitive Load Theory (pp. 180-193). Routledge.

[3] Dawadi, Saraswati & Shrestha, Sagun & Giri, Ram. (2021). Mixed-Methods Research: A Discussion on its Types, Challenges, and Criticisms. Journal of Studies in Education. 2. 25-36.

[4] Garcia, L., & Masigan, C. (2001). An in-depth study on the animation industry in the Philippines. Trade and Investment Policy Analysis and Advocacy Support Project TAPS PP, 2.

[5] Goel, D., & Upadhyay, R. (2017). Effectiveness of use of animation in advertising: a literature review. International Journal of Scientific Research in Network Security and Communication (IJSRNSC), 5(3), 146-159.

[6] Kaushal, R. K., & Panda, S. N. (2019). A meta-analysis on effective conditions to offer animation-based teaching style. Malaysian Journal of Learning and Instruction, 16(1), 129-153.

[7] Kolb, David A., 1939-. (1984). Experiential Learning: Experience as the Source of Learning and Development. Englewood Cliffs, N.J.: Prentice-Hall

[8] Musa, S., Ziatdinov, R., & Griffiths, C. (2013). Introduction to computer animation and its possible educational applications. arXiv preprint arXiv:1312.1824.

[9] Peng, C. (2016, March). Discussion on Animation Education Reform in Undergraduate College. In 2016 International Conference on Education, Sports, Arts and Management Engineering (pp. 923-930). Atlantis Press.

[10] Stadlinger, B., Jepsen, S., Chapple, I., Sanz, M., & Terheyden, H. (2021). Technology-enhanced learning: a role for video animation. British Dental Journal, 230(2), 93-96.

[11] Tschang, F. T., & Goldstein, A. (2010). The outsourcing of “creative” work and the limits of capability: The case of the Philippines’ animation industry. IEEE Transactions on Engineering Management, 57(1), 132-143.

[12] UNICEF. (2023). TYabcuvŸ ¡¢£«¬­®£ ¢£ïáïÐÅ»°§›��€nnZZ<<<:hå9ÌhœpA5�6�@ˆÿÿCJOJQJ\�aJfHqÊ ÿùúû&hå9ÌhœpA5�6�CJOJPJQJaJ"hå9ÌhœpA5�6�CJOJQJaJh^~ h˜gCJOJQJaJh^~ CJOJQJaJhå9Ìh=°6�OJQJhå9Ì6�OJQJh)\ãh^~ OJQJh:OJPJQJh^~ h^~ OJQJ h)\ãh)\ãCJ4OJQJ^JaJ4h¼CJ(OJQJ^JaJ( h)\ãh)\ãCJ(OJQJ^JaJ(bcv ¡¢££¤ [Some characters in this reference could not be displayed correctly — please refer to the published PDF for the full reference.]

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How to cite this paper

Michael P. Camacho "Exploring Effective Pedagogies and Creative Animation Tools for Filipino Multimedia Arts Students" Iconic Research And Engineering Journals Volume 8 Issue 7 2025 Page 484-491
Michael P. Camacho "Exploring Effective Pedagogies and Creative Animation Tools for Filipino Multimedia Arts Students" Iconic Research And Engineering Journals, vol. 8, no. 7, Jan. 2025
Michael P. Camacho (2025). Exploring Effective Pedagogies and Creative Animation Tools for Filipino Multimedia Arts Students. Iconic Research And Engineering Journals, 8(7).
Michael P. Camacho "Exploring Effective Pedagogies and Creative Animation Tools for Filipino Multimedia Arts Students" Iconic Research And Engineering Journals, vol. 8, no. 7, Jan. 2025.
@article{1706984,
      author = {Michael P. Camacho},
      title = {Exploring Effective Pedagogies and Creative Animation Tools for Filipino Multimedia Arts Students},
      journal = {Iconic Research And Engineering Journals},
      year = {2025},
      volume = {8},
      number = {7},
      pages = {484-491},
      issn = {2456-8880},
      url = {https://www.irejournals.com/formatedpaper/1706984.pdf},
      abstract = {The study intends investigating and finding appropriate pedagogies and creative resources to suit the needs and potentials of Filipino students in multimedia arts, with special emphasis on animation learning. The aim of this study is to fill the gap between traditional teaching approaches and the ever-changing needs of the animation field, since is possible to recognize the country's long cultural background and the richness of creative talent. This paper, through the exploration of novel approaches in animation education, seeks to equip the Filipino learners with the tools that allow them to use both their artistic and technical skills to create a new generation of creative and technical animators who will generate cultural and economic development for the Philippines. The findings of this study will offer important information to teachers, policymakers, and industry professionals, which, in turn, will lead to the improvement of the quality and relevance of animation education in the Philippines.},
      keywords = {Animation Education, Multimedia Arts, Filipino Students, Creative Tools, Effective Pedagogies},
      month = {January},
  }