Home / Current Issue / Paper 1707324
Designing and Launching Successful Digital Platforms: A Study of Factors Influencing Digital User Engagement and Retention
Subject area: Science,Engineering and Technology · Area of research: ICT
Abstract
Digital platforms are at the core of modern business and social ecosystems, offering users a gateway to services, information, and communities. However, ensuring their success demands more than technical functionality; user engagement and retention are critical for long-term viability. This study explores the factors influencing digital platform success, including user experience (UX) design, personalization, trust, security, gamification, and the role of community building. Through a combination of qualitative interviews with platform developers, quantitative surveys of users, case studies of successful platforms, and literature analysis, this study integrates diverse perspectives to develop a robust framework for designing engaging and sustainable digital platforms. The study concludes with recommendations for practitioners and researchers to optimize user-centric digital solutions.
References
[1] Arora, A., & Shukla, P. (2020). The impact of personalized marketing on consumer engagement in digital platforms. Journal of Marketing Research, 45(3), 500-510. https://doi.org/10.1177/0022243720900163
[2] Brown, M., Zhao, L., & Lin, J. (2020). Gamification as a strategy for enhancing user engagement and retention. Entertainment Computing, 37, 100344. https://doi.org/10.1016/j.entcom.2020.100344
[3] Brown, P., Zhao, M., & Lin, W. (2020). Feedback mechanisms and user retention: Insights from e-commerce platforms. Digital Economy Review, 14(3), 167–185.
[4] Chaffey, D. (2018). Digital marketing: Strategy, implementation, and practice (7th ed.). Pearson Education.
[5] Garrett, J. J. (2010). The elements of user experience: User-centered design for the web and beyond (2nd ed.). Pearson Education.
[6] Hamari, J., Koivisto, J., & Sarsa, H. (2020). Does gamification work? – A literature review of empirical studies on gamification. Proceedings of the 47th Hawaii International Conference on System Sciences. https://doi.org/10.24251/HICSS.2020.124
[7] Hassan, L. M., Shiu, E. M., & Parry, S. (2021). Building customer trust in the digital marketplace: An exploration of e-commerce platforms. Journal of Consumer Research, 48(5), 961-977. https://doi.org/10.1093/jcr/ucaa063
[8] Jones, R., & Carey, L. (2021). Digital trust in the era of data privacy concerns: Implications for e-commerce. Journal of Business Ethics, 174(4), 835-850. https://doi.org/10.1007/s10551-020-04628-1
[9] Jones, T., & Carey, L. (2021). Trust in digital platforms: Privacy, security, and engagement. Journal of Information Systems, 27(4), 211–230.
[10] Kwon, O., & Kim, C. (2020). Examining the role of engagement in customer retention in the context of e-commerce. Journal of Retailing & Consumer Services, 53, 101981. https://doi.org/10.1016/j.jretconser.2019.101981
[11] Christian Budu Duodu "Problems and Challenges of Microfinance Development in Ghana - Case Study of Opportunity International Sinapiaba Savings and Loans Limited (OI-SASL Ltd)" Iconic Research and Engineering Journals Volume 3 Issue 9 2020 Page 269-280
[12] Kim, J., Park, S., & Lee, H. (2020). User engagement in digital platforms: A behavioral perspective. Journal of Digital Interaction, 8(3), 112–130.
[13] Lidwell, W., Holden, K., & Butler, J. (2010). Universal principles of design (2nd ed.). Rockport Publishers.
[14] DUODU, C. B. (2020). Problems And Challenges of Microfinance Development in Ghana- Case Study of Opportunity International Sinapiaba Savings and Loans Limited (OI-SASL Ltd). ICONIC RESEARCH AND ENGINEERING JOURNALS, 3(9), 269–280. https://doi.org/10.5281/zenodo.14714157
[15] McKnight, D. H., Choudhury, V., & Kacmar, C. (2020). Developing and validating trust measures for e-commerce platforms. Information Systems Research, 31(2), 242-259. https://doi.org/10.1287/isre.2019.0860
[16] Morrison, P. (2019). The importance of accessibility in UX design. International Journal of Human-Computer Interaction, 35(10), 877-888. https://doi.org/10.1080/10447318.2018.1552853
[17] Norman, D. A., & Nielsen, J. (2018). The design of everyday things: Revised and expanded edition. Basic Books.
[18] Norman, D. A., & Nielsen, J. (2018). The usability of digital interfaces: Key principles for design. UX Research Quarterly, 12(1), 45–60.
[19] Norman, D. A., & Nielsen, J. (2019). The usability of digital interfaces: Key principles for design. UX Research Quarterly, 12(1), 45–60.
[20] Rogers, A. (2021). Community building in digital platforms: Creating a network effect. Social Media Insights, 9(2), 98–115.
[21] Rogers, J. (2021). Building digital communities: The role of network effects in platform success. Social Technology Journal, 19(2), 78–94.
[22] Rogers, P. (2021). The role of community in social media retention. Social Media Studies, 8(3), 231-247. https://doi.org/10.1007/s10203-021-02613-5
[23] Smith, A. (2019). Personalization in the digital age: Case studies from Netflix and Spotify. Technology and Society Journal, 15(2), 98–115.
[24] Smith, A., & Roberts, M. (2021). How social features in digital platforms enhance user retention. Journal of Digital Communication, 44(3), 203-215. https://doi.org/10.1016/j.jdigcom.2021.03.004
[25] Thompson, B., & Kaplan, S. (2019). Consumer behavior in digital media: How personalization impacts user experience. Journal of Interactive Marketing, 47, 87-98. https://doi.org/10.1016/j.intmar.2019.02.003
[26] Bobie-Ansah, D., & Affram, H. (2024). Impact of secure cloud computing solutions on encouraging small and medium enterprises to participate more actively in e-commerce. International Journal of Science & Engineering Development Research, 9(7), 469–483. http://www.ijrti.org/papers/IJRTI2407064.pdf
[27] Bobie-Ansah, D., Olufemi, D., & Agyekum, E. K. (2024). Adopting infrastructure as code as a cloud security framework for fostering an environment of trust and openness to technological innovation among businesses: Comprehensive review. International Journal of Science & Engineering Development Research, 9(8), 168–183. http://www.ijrti.org/papers/IJRTI2408026.pdf
[28] Zhao, S., & Xu, W. (2021). Gamification as a strategy for enhancing user engagement and retention. Entertainment Computing, 37, 100344. https://doi.org/10.1016/j.entcom.2020.100344
How to cite this paper
@article{1707324,
author = {Ahmed Alani Ogundimu, Oyetayo Oyewolu, Adedotun Adedapo},
title = {Designing and Launching Successful Digital Platforms: A Study of Factors Influencing Digital User Engagement and Retention},
journal = {Iconic Research And Engineering Journals},
year = {2025},
volume = {8},
number = {9},
pages = {344-357},
issn = {2456-8880},
url = {https://www.irejournals.com/formatedpaper/1707324.pdf},
abstract = {Digital platforms are at the core of modern business and social ecosystems, offering users a gateway to services, information, and communities. However, ensuring their success demands more than technical functionality; user engagement and retention are critical for long-term viability. This study explores the factors influencing digital platform success, including user experience (UX) design, personalization, trust, security, gamification, and the role of community building. Through a combination of qualitative interviews with platform developers, quantitative surveys of users, case studies of successful platforms, and literature analysis, this study integrates diverse perspectives to develop a robust framework for designing engaging and sustainable digital platforms. The study concludes with recommendations for practitioners and researchers to optimize user-centric digital solutions.},
month = {March},
}