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Solo Leveler: A Gamified Self-Improvement Web Application Using RPG Progression Mechanics

Rakshit D

Subject area: Science,Engineering and Technology  ·  Area of research: Human Computer Interaction

DOI: https://doi.org/10.64388/IREV9I10-1716002

Abstract

Human motivation and habit formation remain persistent challenges in self-improvement contexts. Traditional task management systems lack the engagement mechanisms necessary to sustain long-term behavioral change. This paper presents Solo Leveler, a web-based gamified self-improvement platform inspired by Role-Playing Game (RPG) progression systems. The application maps real-world tasks and goals onto game mechanics—including experience points (XP), character leveling, skill trees, streaks, and a competitive leaderboard—to drive sustained user engagement. The system is built using a React/Vite frontend, a Node.js/Express REST API backend, MongoDB for persistent storage, and Socket.IO for real-time event broadcasting. An OAuth 2.0 integration with Google enables frictionless authentication alongside traditional JWTbased registration. A tiered quest system (daily, weekly, boss, and custom quests) combined with four categorical skill trees (Health, Knowledge, Productivity, Creativity) provides structured pathways for users to pursue diverse self-improvement goals. Preliminary usage data and design analysis demonstrate that the gamification layer increases task completion intent and provides richer behavioral feedback than conventional to-do applications.

Keywords

Gamification, Self-Improvement, Habit Tracking, RPG Mechanics, Web Application, React, Node.Js, Mongodb, Realtime Systems, Skill Trees

References

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[2] S. Deterding, D. Dixon, R. Khaled, and L. Nacke, “From game design elements to gamefulness: defining gamification,” Proc. 15th Int. Academic MindTrek Conf., 2011, pp. 9–15.

[3] K. Seaborn and D. I. Fels, “Gamification in theory and action: A survey,” Int. J. Human-Computer Studies, vol. 74, pp. 14–31, 2015.

[4] R. M. Ryan and E. L. Deci, “Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being,” American Psychologist, vol. 55, no. 1, pp. 68–78, 2000.

[5] C. Vesselinov and J. Grego, “Duolingo Effectiveness Study,” City University of New York, Tech. Rep., 2012.

[6] E. L. Deci and R. M. Ryan, Intrinsic Motivation and Self-Determination in Human Behavior. New York: Plenum Press, 1985.

[7] B. J. Fogg, Tiny Habits: The Small Changes That Change Everything. Boston: Houghton Mifflin Harcourt, 2019.

[8] I. Fette and A. Melnikov, “The WebSocket Protocol,” RFC 6455, Internet Engineering Task Force (IETF), Dec. 2011. [Online]. Available: https://datatracker.ietf.org/doc/html/rfc6455

[9] P. Lally, C. H. M. van Jaarsveld, H. W. W. Potts, and J. Wardle, “How are habits formed: Modelling habit formation in the real world,” Eur. J.

[10] Social Psychology, vol. 40, no. 6, pp. 998–1009, 2010.

How to cite this paper

Rakshit D "Solo Leveler: A Gamified Self-Improvement Web Application Using RPG Progression Mechanics" Iconic Research And Engineering Journals Volume 9 Issue 10 2026 Page 1167-1172 https://doi.org/10.64388/IREV9I10-1716002
Rakshit D "Solo Leveler: A Gamified Self-Improvement Web Application Using RPG Progression Mechanics" Iconic Research And Engineering Journals, vol. 9, no. 10, Apr. 2026, doi: https://doi.org/10.64388/IREV9I10-1716002
Rakshit D (2026). Solo Leveler: A Gamified Self-Improvement Web Application Using RPG Progression Mechanics. Iconic Research And Engineering Journals, 9(10). doi: https://doi.org/10.64388/IREV9I10-1716002
Rakshit D "Solo Leveler: A Gamified Self-Improvement Web Application Using RPG Progression Mechanics" Iconic Research And Engineering Journals, vol. 9, no. 10, Apr. 2026. Crossref, https://doi.org/10.64388/IREV9I10-1716002
@article{1716002,
      author = {Rakshit D},
      title = {Solo Leveler: A Gamified Self-Improvement Web Application Using RPG Progression Mechanics},
      journal = {Iconic Research And Engineering Journals},
      year = {2026},
      volume = {9},
      number = {10},
      pages = {1167-1172},
      issn = {2456-8880},
      url = {https://www.irejournals.com/formatedpaper/1716002.pdf},
      abstract = {Human motivation and habit formation remain persistent challenges in self-improvement contexts. Traditional task management systems lack the engagement mechanisms necessary to sustain long-term behavioral change. This paper presents Solo Leveler, a web-based gamified self-improvement platform inspired by Role-Playing Game (RPG) progression systems. The application maps real-world tasks and goals onto game mechanics—including experience points (XP), character leveling, skill trees, streaks, and a competitive leaderboard—to drive sustained user engagement. The system is built using a React/Vite frontend, a Node.js/Express REST API backend, MongoDB for persistent storage, and Socket.IO for real-time event broadcasting. An OAuth 2.0 integration with Google enables frictionless authentication alongside traditional JWTbased registration. A tiered quest system (daily, weekly, boss, and custom quests) combined with four categorical skill trees (Health, Knowledge, Productivity, Creativity) provides structured pathways for users to pursue diverse self-improvement goals. Preliminary usage data and design analysis demonstrate that the gamification layer increases task completion intent and provides richer behavioral feedback than conventional to-do applications.},
      keywords = {Gamification, Self-Improvement, Habit Tracking, RPG Mechanics, Web Application, React, Node.Js, Mongodb, Realtime Systems, Skill Trees},
      month = {April},
      doi = {https://doi.org/10.64388/IREV9I10-1716002}
  }