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1716251 Vol 9 · Issue 10 Download Paper

Design and Implementation of A 3D Shooter Game Using Unity Engine

Yogesh Shah Amit Yadav Deepesh Wadhe Shailesh Chavan Dr. Sunanda Pandita Bhakti Deshmukh

Subject area: Science,Engineering and Technology  ·  Area of research: 3D Game Development with Unity

DOI: https://doi.org/10.64388/IREV9I10-1716251

Abstract

The gaming industry has rapidly evolved with the advancement of graphics technologies and interactives gameplay systems. This paper presents the design and implementation of a 3D shooter game developed using the unity game engines. The system focuses on creating an immersive gameplay experience where players navigate through environments, interact with objects, and eliminate enemies using different weapons. The game incorporates artificial intelligence for enemy behaviour, real time score tracking, and player health management. The proposed system demonstrates how modern game engines can be utilized to developed interactive and scalable gaming applications with efficient performance and engaging user experiences.

Keywords

Shooter Game, Unity Engine, Game Development, Artificial Intelligence, Player Interaction.

References

[1] A. Herbrich et al., “TrueSkill™: A Bayesian Skill Rating System,” Advances in Neural Information Processing Systems (NeurIPS), 2007.

[2] R. Cook et al., “Fairness and Anti-Cheat in Competitive Multiplayer Games,” IEEE Transactions on Games, 2021.

[3] B. Silver et al., “Mastering the Game of Go with Deep Neural Networks and Tree Search,” Nature, 2016.

[4] C. Hunicke et al., “AI for Dynamic Difficulty Adjustment in Multiplayer Games,” Game AI Conference Proceedings, 2020.

[5] T. Balduzzi et al., “Robust Matchmaking in Online Competitive Games,” ACM Computing Surveys, 2022.

[6] M. Cook et al., “Player Behaviour Analytics for Large-Scale Multiplayer Games,” IEEE Access, 2023.

[7] Epic Games, “Unreal Engine Documentation and Networking Framework,” Unreal Engine, 2024.

How to cite this paper

Yogesh Shah, Amit Yadav, Deepesh Wadhe, Shailesh Chavan, Dr. Sunanda Pandita; Bhakti Deshmukh "Design and Implementation of A 3D Shooter Game Using Unity Engine" Iconic Research And Engineering Journals Volume 9 Issue 10 2026 Page 1363-1370 https://doi.org/10.64388/IREV9I10-1716251
Yogesh Shah, Amit Yadav, Deepesh Wadhe, Shailesh Chavan, Dr. Sunanda Pandita; Bhakti Deshmukh "Design and Implementation of A 3D Shooter Game Using Unity Engine" Iconic Research And Engineering Journals, vol. 9, no. 10, Apr. 2026, doi: https://doi.org/10.64388/IREV9I10-1716251
Yogesh Shah, Amit Yadav, Deepesh Wadhe, Shailesh Chavan, Dr. Sunanda Pandita; Bhakti Deshmukh (2026). Design and Implementation of A 3D Shooter Game Using Unity Engine. Iconic Research And Engineering Journals, 9(10). doi: https://doi.org/10.64388/IREV9I10-1716251
Yogesh Shah, Amit Yadav, Deepesh Wadhe, Shailesh Chavan, Dr. Sunanda Pandita; Bhakti Deshmukh "Design and Implementation of A 3D Shooter Game Using Unity Engine" Iconic Research And Engineering Journals, vol. 9, no. 10, Apr. 2026. Crossref, https://doi.org/10.64388/IREV9I10-1716251
@article{1716251,
      author = {Yogesh Shah, Amit Yadav, Deepesh Wadhe, Shailesh Chavan, Dr. Sunanda Pandita; Bhakti Deshmukh},
      title = {Design and Implementation of A 3D Shooter Game Using Unity Engine},
      journal = {Iconic Research And Engineering Journals},
      year = {2026},
      volume = {9},
      number = {10},
      pages = {1363-1370},
      issn = {2456-8880},
      url = {https://www.irejournals.com/formatedpaper/1716251.pdf},
      abstract = {The gaming industry has rapidly evolved with the advancement of graphics technologies and interactives gameplay systems. This paper presents the design and implementation of a 3D shooter game developed using the unity game engines. The system focuses on creating an immersive gameplay experience where players navigate through environments, interact with objects, and eliminate enemies using different weapons. The game incorporates artificial intelligence for enemy behaviour, real time score tracking, and player health management. The proposed system demonstrates how modern game engines can be utilized to developed interactive and scalable gaming applications with efficient performance and engaging user experiences.},
      keywords = {Shooter Game, Unity Engine, Game Development, Artificial Intelligence, Player Interaction. },
      month = {April},
      doi = {https://doi.org/10.64388/IREV9I10-1716251}
  }