International Peer-Reviewed JournalOpen AccessISSN 2456-8880
irejournals@gmail.com+91-7433024337

Home / Current Issue / Paper 1717624

1717624PublishedVol 9 · Issue 11

Evaluation of Gamification on Labour Productivity in Construction Sites in Abuja, Nigeria

Umesi, O. R. Aisha, M. L. Mamman, J. E. Mukoro, E. E.

Subject area: Science,Engineering and Technology  ·  Area of research: Building Construction

DOI: https://doi.org/10.64388/IREV9I11-1717624

Abstract

Labour productivity in the construction industry remains a global concern, especially in developing nations such as Nigeria, where inefficiencies, delays, and low worker engagement undermine project delivery outcomes. The problem of poor motivation and underutilization of human resources persists despite modern construction methods. This study aimed to identify approaches for integrating game-based elements into construction site practices and investigate the impact of gamification on labour productivity in construction projects. A quantitative research design was adopted using purposive sampling technique which is a non-probability technique. Data were collected from 60 construction professionals in Abuja through structured questionnaires. Data were analyzed using descriptive statistics such as frequencies, percentages, mean item scores, and standard deviations. The findings revealed that gamification approaches— daily challenges and task completion (MIS = 4.07), leaderboards (MIS = 4.03), and real-time feedback (MIS = 3.98) —significantly enhanced worker motivation, engagement, safety compliance, and knowledge retention. However, the study found that ‘enhanced learning and development’ (MIS = 4.12) was ranked as the highest potential impact of gamification. Virtual Reality safety drills, gamified quizzes and level-based skills modules improve workers ability even though with limited formal education. The study concludes that gamification is a promising, innovative, and human-centred approach for addressing productivity challenges in construction projects. It recommends integration of gamification into site management practices, starting with simple, low-cost strategies such as visual progress boards, peer recognition, and team competitions before scaling up to digital platforms

Keywords

Construction, Gamification, Labour Productivity, Project Delivery, Workers’ Motivation

How to cite this paper

Umesi, O. R., Aisha, M. L., Mamman, J. E., Mukoro, E. E. "Evaluation of Gamification on Labour Productivity in Construction Sites in Abuja, Nigeria" Iconic Research And Engineering Journals Volume 9 Issue 11 2026 Page 1752-1760 https://doi.org/10.64388/IREV9I11-1717624
Umesi, O. R., Aisha, M. L., Mamman, J. E., Mukoro, E. E. "Evaluation of Gamification on Labour Productivity in Construction Sites in Abuja, Nigeria" Iconic Research And Engineering Journals, vol. 9, no. 11, May. 2026, doi: https://doi.org/10.64388/IREV9I11-1717624
Umesi, O. R., Aisha, M. L., Mamman, J. E., Mukoro, E. E. (2026). Evaluation of Gamification on Labour Productivity in Construction Sites in Abuja, Nigeria. Iconic Research And Engineering Journals, 9(11). doi: https://doi.org/10.64388/IREV9I11-1717624
Umesi, O. R., Aisha, M. L., Mamman, J. E., Mukoro, E. E. "Evaluation of Gamification on Labour Productivity in Construction Sites in Abuja, Nigeria" Iconic Research And Engineering Journals, vol. 9, no. 11, May. 2026. Crossref, https://doi.org/10.64388/IREV9I11-1717624
@article{1717624,
      author = {Umesi, O. R., Aisha, M. L., Mamman, J. E., Mukoro, E. E.},
      title = {Evaluation of Gamification on Labour Productivity in Construction Sites in Abuja, Nigeria},
      journal = {Iconic Research And Engineering Journals},
      year = {2026},
      volume = {9},
      number = {11},
      pages = {1752-1760},
      issn = {2456-8880},
      url = {https://www.irejournals.com/formatedpaper/1717624.pdf},
      abstract = {Labour productivity in the construction industry remains a global concern, especially in developing nations such as Nigeria, where inefficiencies, delays, and low worker engagement undermine project delivery outcomes. The problem of poor motivation and underutilization of human resources persists despite modern construction methods. This study aimed to identify approaches for integrating game-based elements into construction site practices and investigate the impact of gamification on labour productivity in construction projects. A quantitative research design was adopted using purposive sampling technique which is a non-probability technique. Data were collected from 60 construction professionals in Abuja through structured questionnaires. Data were analyzed using descriptive statistics such as frequencies, percentages, mean item scores, and standard deviations. The findings revealed that gamification approaches— daily challenges and task completion (MIS = 4.07), leaderboards (MIS = 4.03), and real-time feedback (MIS = 3.98) —significantly enhanced worker motivation, engagement, safety compliance, and knowledge retention. However, the study found that ‘enhanced learning and development’ (MIS = 4.12) was ranked as the highest potential impact of gamification. Virtual Reality safety drills, gamified quizzes and level-based skills modules improve workers ability even though with limited formal education. The study concludes that gamification is a promising, innovative, and human-centred approach for addressing productivity challenges in construction projects. It recommends integration of gamification into site management practices, starting with simple, low-cost strategies such as visual progress boards, peer recognition, and team competitions before scaling up to digital platforms},
      keywords = {Construction, Gamification, Labour Productivity, Project Delivery, Workers’ Motivation},
      month = {May},
      doi = {https://doi.org/10.64388/IREV9I11-1717624}
  }