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Enhancing The Numeracy Skills of Grade 4 Pupils Through the Use of Sudomath Game Based Approach

Joy Lyn C. Mutia Julieta A. Macas Genelyn R. Baluyos, EdD Eugenio C. Bucog

Subject area: Physical Sciences and Environment  ·  Area of research: Education

Abstract

This study aimed to determine the effect of the SudoMath Game-Based Learning Approach on the numeracy skills of Grade 4 pupils at a selected elementary school in Ozamiz City during the School Year 2025–2026. A classroom-based action research design using a single-group pretest–posttest approach was employed. The respondents of the study consisted of forty-two (42) Grade 4 pupils selected through purposive sampling. Data were collected using a researcher-made Numeracy Skills Test administered before and after the implementation of the SudoMath Game-Based Learning Approach. The research instrument was validated by education experts and tested for reliability, yielding an acceptable Cronbach’s alpha value. Data were analyzed using mean, standard deviation, and paired t-test through Jamovi. Findings revealed that the numeracy skills of Grade 4 pupils before the implementation of the intervention were categorized as Did Not Meet Expectations, while after the implementation, pupils’ performance improved to the Satisfactory level. Statistical analysis further revealed a very highly significant difference in the numeracy skills of Grade 4 pupils before and after the implementation of the SudoMath Game-Based Learning Approach. The study concluded that the SudoMath Game-Based Learning Approach is an effective instructional strategy in enhancing the numeracy skills of Grade 4 pupils through interactive and engaging mathematical activities.

Keywords

Mathematics Education; SudoMath Game-Based Learning Approach; numeracy skills; game-based learning; Grade 4 pupils; mathematics performance

References

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How to cite this paper

Joy Lyn C. Mutia, Julieta A. Macas, Genelyn R. Baluyos, EdD, Eugenio C. Bucog "Enhancing The Numeracy Skills of Grade 4 Pupils Through the Use of Sudomath Game Based Approach" Iconic Research And Engineering Journals Volume 10 Issue 5 2026 Page 286-299
Joy Lyn C. Mutia, Julieta A. Macas, Genelyn R. Baluyos, EdD, Eugenio C. Bucog "Enhancing The Numeracy Skills of Grade 4 Pupils Through the Use of Sudomath Game Based Approach" Iconic Research And Engineering Journals, vol. 10, no. 5, Nov. 2026
Joy Lyn C. Mutia, Julieta A. Macas, Genelyn R. Baluyos, EdD, Eugenio C. Bucog (2026). Enhancing The Numeracy Skills of Grade 4 Pupils Through the Use of Sudomath Game Based Approach. Iconic Research And Engineering Journals, 10(5).
Joy Lyn C. Mutia, Julieta A. Macas, Genelyn R. Baluyos, EdD, Eugenio C. Bucog "Enhancing The Numeracy Skills of Grade 4 Pupils Through the Use of Sudomath Game Based Approach" Iconic Research And Engineering Journals, vol. 10, no. 5, Nov. 2026.
@article{1724621,
      author = {Joy Lyn C. Mutia, Julieta A. Macas, Genelyn R. Baluyos, EdD, Eugenio C. Bucog},
      title = {Enhancing The Numeracy Skills of Grade 4 Pupils Through the Use of Sudomath Game Based Approach},
      journal = {Iconic Research And Engineering Journals},
      year = {2026},
      volume = {10},
      number = {5},
      pages = {286-299},
      issn = {2456-8880},
      url = {https://www.irejournals.com/formatedpaper/1724621.pdf},
      abstract = {This study aimed to determine the effect of the SudoMath Game-Based Learning Approach on the numeracy skills of Grade 4 pupils at a selected elementary school in Ozamiz City during the School Year 2025–2026. A classroom-based action research design using a single-group pretest–posttest approach was employed. The respondents of the study consisted of forty-two (42) Grade 4 pupils selected through purposive sampling. Data were collected using a researcher-made Numeracy Skills Test administered before and after the implementation of the SudoMath Game-Based Learning Approach. The research instrument was validated by education experts and tested for reliability, yielding an acceptable Cronbach’s alpha value. Data were analyzed using mean, standard deviation, and paired t-test through Jamovi. Findings revealed that the numeracy skills of Grade 4 pupils before the implementation of the intervention were categorized as Did Not Meet Expectations, while after the implementation, pupils’ performance improved to the Satisfactory level. Statistical analysis further revealed a very highly significant difference in the numeracy skills of Grade 4 pupils before and after the implementation of the SudoMath Game-Based Learning Approach. The study concluded that the SudoMath Game-Based Learning Approach is an effective instructional strategy in enhancing the numeracy skills of Grade 4 pupils through interactive and engaging mathematical activities.},
      keywords = {Mathematics Education; SudoMath Game-Based Learning Approach; numeracy skills; game-based learning; Grade 4 pupils; mathematics performance},
      month = {November},
  }