The use of mobile apps for game-based learning has become increasingly popular in recent years, with a growing body of research investigating their effectiveness in enhancing student learning outcomes. This paper presents a review of the literature on game-based learning apps, with a focus on their impact on student engagement, motivation, and academic achievement. The review included studies published between 2010 and 2020 and was conducted using a comprehensive search strategy. Results of the review suggest that game-based learning apps can be effective in increasing student engagement, motivation, and academic achievement, particularly when they are well-designed and integrated into the curriculum. However, the effectiveness of game-based learning apps may vary depending on the specific learning objectives and the target audience. Future research should continue to explore the potential of game-based learning apps and identify best practices for their use in educational settings.
Game-based learning, Educational games, Computer games, Video games, Board games, Role-playing, games, Blended learning, Engagement, Deep learning, Problem-solving, Critical thinking, Collaboration, Motivation, Mathematics, Science, Language arts, Learning objectives, Learner population, Effectiveness, Best practices
Wahidur Rahman , Md Tashhirul Islam , Yogesh , Dr. Farzil Kidwai "Smart Quiz (A Challenging and Engaging Learning Game)" Iconic Research And Engineering Journals Volume 6 Issue 9 2023 Page 16-21
Wahidur Rahman , Md Tashhirul Islam , Yogesh , Dr. Farzil Kidwai "Smart Quiz (A Challenging and Engaging Learning Game)" Iconic Research And Engineering Journals, 6(9)