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Smart Quiz (A Challenging and Engaging Learning Game)

Wahidur Rahman Md Tashhirul Islam Yogesh Dr. Farzil Kidwai

Subject area: Science,Engineering and Technology  ·  Area of research: Educational Technology

Abstract

The use of mobile apps for game-based learning has become increasingly popular in recent years, with a growing body of research investigating their effectiveness in enhancing student learning outcomes. This paper presents a review of the literature on game-based learning apps, with a focus on their impact on student engagement, motivation, and academic achievement. The review included studies published between 2010 and 2020 and was conducted using a comprehensive search strategy. Results of the review suggest that game-based learning apps can be effective in increasing student engagement, motivation, and academic achievement, particularly when they are well-designed and integrated into the curriculum. However, the effectiveness of game-based learning apps may vary depending on the specific learning objectives and the target audience. Future research should continue to explore the potential of game-based learning apps and identify best practices for their use in educational settings.

Keywords

Game-based learning, Educational games, Computer games, Video games, Board games, Role-playing, games, Blended learning, Engagement, Deep learning, Problem-solving, Critical thinking, Collaboration, Motivation, Mathematics, Science, Language arts, Learning objectives, Learner population, Effectiveness, Best practices

References

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How to cite this paper

Wahidur Rahman, Md Tashhirul Islam, Yogesh, Dr. Farzil Kidwai "Smart Quiz (A Challenging and Engaging Learning Game)" Iconic Research And Engineering Journals Volume 6 Issue 9 2023 Page 16-21
Wahidur Rahman, Md Tashhirul Islam, Yogesh, Dr. Farzil Kidwai "Smart Quiz (A Challenging and Engaging Learning Game)" Iconic Research And Engineering Journals, vol. 6, no. 9, Mar. 2023
Wahidur Rahman, Md Tashhirul Islam, Yogesh, Dr. Farzil Kidwai (2023). Smart Quiz (A Challenging and Engaging Learning Game). Iconic Research And Engineering Journals, 6(9).
Wahidur Rahman, Md Tashhirul Islam, Yogesh, Dr. Farzil Kidwai "Smart Quiz (A Challenging and Engaging Learning Game)" Iconic Research And Engineering Journals, vol. 6, no. 9, Mar. 2023.
@article{1704140,
      author = {Wahidur Rahman, Md Tashhirul Islam, Yogesh, Dr. Farzil Kidwai},
      title = {Smart Quiz (A Challenging and Engaging Learning Game)},
      journal = {Iconic Research And Engineering Journals},
      year = {2023},
      volume = {6},
      number = {9},
      pages = {16-21},
      issn = {2456-8880},
      url = {https://www.irejournals.com/formatedpaper/1704140.pdf},
      abstract = {The use of mobile apps for game-based learning has become increasingly popular in recent years, with a growing body of research investigating their effectiveness in enhancing student learning outcomes. This paper presents a review of the literature on game-based learning apps, with a focus on their impact on student engagement, motivation, and academic achievement. The review included studies published between 2010 and 2020 and was conducted using a comprehensive search strategy. Results of the review suggest that game-based learning apps can be effective in increasing student engagement, motivation, and academic achievement, particularly when they are well-designed and integrated into the curriculum. However, the effectiveness of game-based learning apps may vary depending on the specific learning objectives and the target audience. Future research should continue to explore the potential of game-based learning apps and identify best practices for their use in educational settings.},
      keywords = {Game-based learning, Educational games, Computer games, Video games, Board games, Role-playing, games, Blended learning, Engagement, Deep learning, Problem-solving, Critical thinking, Collaboration, Motivation, Mathematics, Science, Language arts, Learning objectives, Learner population, Effectiveness, Best practices},
      month = {March},
  }